![]() Creative Mode lets you pick from anything in the games arsenal and not just what the party box would offer you. When two players go head to head in party mode, you can speed up the fun by activating the double party box option in the rulebook to increase the number of placed items. ![]() Each player takes turns in a window of time to pick and place an item and then the stage can be run through for points. Party Mode will be the default that most players will spend their time in. There are multiple game modes to choose from depending on what you fancy. As a minor additional gripe, I will mention that sometimes jumps and landings just don’t feel as precise as it should. This complaint is further highlighted if you’re only booting up the game with two players, as it’s all too easy to fall into competitive counter moves. There is a play timer that will run down but it feels a tad bit long. My only real complaint to Ultimate Chicken Horse is that a game can sometimes come to feel too long to finish, as it’s entirely reliant on the players how the game will progress, and sometimes that means that progress just won’t happen quickly if everyone happens to be very good at controlling our furry comrades through custom-made gauntlets of peril. You can treadmill friends across to the receiving end of a wrecking ball and delight in their fall into the abyss on the rooftop stage, hide objects behind foreground pieces in the pyramid map, hide ice in the grass in the waterfall map, or take your game night to the next level on the dance party map as lights flash and dazzle. While the goal of each level is to build your way through to the finish flag, each map has features that make it unique. There are twelve to choose from once you’ve unlocked them all. The maps will require new stage building strategies to get around the given obstacles to where the goal flag is placed. Points are made interesting here as coins can be placed on stage to pickup for boosts of personal score and players are incentivized to build challenging levels together by simply awarding no points if all players cross the finish line. You’ll be surprised as traps turn the mundane into the outlandish and impossible for ideally all but yourself as players slide over ice on their way to a spike trap that’s on the edge of a rotating four platform carousel. The items try to make their uses known as they’re actually animated in the selection window when they are highlighted, which was a nice touch. The large variety of items is the key part of the action, as it leads to item interactivity that can quickly turn a simply made left to right platformer on its head. The name of the game here is building your way across to the finish flag by using platform or trap pieces chosen by each player at the beginning of every turn. Good local co-op is too rare these days and this title delivers a hearty helping of it. The more people you have on your couch the better. The controls are simple, and a session of party play feels fresh and exciting for a good hour or so at a time. The funky soundtrack adds a layer of 70’s style to the game. Some of the devs actually voiced a few of those bleats and clucks themselves. The art style is charming and fun, and pairs well with the cute sound effects from our furry friends. While the game starts off as a straight-forward party platformer, the fun is revealed as players start to recognize the potential of building your own platformer as both a mechanic for their own success and their opponent’s demise. I got a few select folks together for a couple of nights fun and plunged into the possibilities and unpredictable humor of this unique indie title.ĭeveloped by Clever Endeavour Games, the game was originally funded on Kickstarter, where more than a thousand backers raised an impressive thirty-four-thousand dollars. Ultimate Chicken Horse recently got a port for the PS4 and we had a look at what was in store. At the very least take one, it’s dangerous to go alone.
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